Battlewake is an innovative new game that has stealthily taken over the iOS App Store. The game involves using your phone’s location to fire arrows from your phone to the exact location of incoming arrows in order to create a line of sight through your phone’s screen to the enemy. The game is a lot of fun, and it has a lot of potential for staying around for a long time. The game was a submission in a local video game contest, and it ended up being selected to be one of the winners.
Battlewake is a free multiplayer turn-based strategy game that sees you take control of your own ships in a real-time strategy environment. You can choose between a number of factions, each with their own strengths and weaknesses, and then embark on an interstellar game of conquest.
Battlewake is a multiplayer online battle royal (MOBA) game that blends the best parts of the MOBA genre with the classic card game, Magic the Gathering. In Battlewake you build a deck of 30+ cards, then play against other players in the same guided campaign. It’s a lot like playing a game of Magic with friends, but instead of cards, you play characters instead.
For a long time, what has VR required? It’s a breath of fresh air, and it’s never been done before. Battlewake is part of a new breed of VR experiences that aren’t bound by any of the typical cliches. The premise is straightforward: it’s a battle between two coastal nations, and you’re a sailor who must support both sides by navigating turbulent waters in search of the opposing team or defending your own. While the core notion is straightforward, the execution manages to be utterly unique.
If you like FPS (First-Person Shooter) games, you’ll probably enjoy Battlewake. The game immerses you in a scenario where you are a naval soldier fighting an enemy fleet off the coast of California. The game is based on real-life events that occurred during WWII in the United States Navy and Marine Corps.
Battlewake is a virtual reality pirate ship combat game that appears to have it all: not just a solo and two-player co-op narrative, but also online PvP and a co-op “ongoing missions” mode. All of this helps it stand out in places where multiplayer-only games have previously struggled, but some players may still be left wanting more from this well-polished arena battler.
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Developer: Survios Rift was reviewed on the PlayStation Store (PSVR – EU version coming soon), Steam (Vive, Rift), Oculus (Rift), and Viveport (Vive, Rift). On September 10th, 2019, the film will be released. Price: $30
Before we get into the meat of the review, let’s clear something up: Battlewake is not Sea of Thieves in VR. Despite the fact that there are a lot of fascinating things going on with this plucky little arena battler that seem like they would transfer to a bigger, more broad game, Battlewake focuses on discrete maritime venues where you fight in a ‘one person, one boat’ type experience, there are a lot of fascinating things going on with this plucky little arena battler that seem like they would transfer to a bigger, more broad game. It’s different, but not in a bad way; however, you need change your expectations before walking in. It’s now time to assess the situation.
The 20-chapter story follows four captains, each with their own boats, armament, and two tiers of ultimate attacks—one that charges up faster for smaller, more frequent assaults, and the other that allows you to generate massive area-based events like storms, krakens, and title waves. And, regardless of the subsequent criticism, ultimates are undeniably fantastic.
This image was given by Survios.
The campaign mode has a diverse selection of medium-sized arena maps, all of which fall into one of four categories: tropical, icy, marshland, or volcano-hellscape. Swamps provide more cover, volcano hellscapes shower you with falling debris, cold maps include massive floating icebergs, and the tropics can get rather stormy at times, producing large waves that can obscure potential targets. You won’t get lost because the maps are so small that you won’t need a compass or anything else to get around. If you’re facing a goal with your back to it, a floating sign will show you which way to go.
Despite the rising difficulty of the latter levels, I only died twice over the entire campaign, which took me exactly two hours to complete. These deaths, I believe, are due to a misunderstanding of how the targeting system works: you must physically point either your left or right hand at the enemies, lock on to the target while tracking it, and wait for the reticle to shrink before pulling the trigger, indicating that you’re getting the most accurate shot possible. Although most weapons have a cool-down period, ammo is unlimited. Most weapons consist of a weak forward-facing gun, larger cannons or ballistas on your two sides, and a closer-range weapon on your back.
This image was given by Survios.
I’ll go through the control mechanism in more detail in the Immersion section below, but it was a basic way to shoot and navigate the boat that I believe anyone can pick up quickly.
With no visible difficulty options and the ability to gain health from the boxes that opponents leave in their path as you damage them, the campaign turned out to be very simple when the fundamental techniques become second nature.
The adversary variety includes small kamikaze-style vessels, a few uninteresting boats of various sizes, and either a massive boss boat or an island fort, both with larger health and their own unique final attacks to avoid. To kill anything in the campaign, you only need to line up properly to target any given ship; simply point, click, shoot, and rinse and repeat.
If I appear uninterested in the campaign, it’s because I am. In my opinion, the disembodied (and apparently talented) voice actors could have woven a more fascinating story. It may have also offered more in-depth gameplay to break up the monotony of arena-based duties. Instead, you’re taken on a one-way journey through a simple concept that felt more like a long lesson than anything else. You don’t make any game-changing decisions, you never leave your boat, and you just play the multiplayer mode to get a taste of the game’s story and characters.
To add insult to injury, after beating the final boss, which was only marginally more difficult than the previous one, you’re thrown back into the captains cabin for an unceremonious “You won!” ‘Thank you for taking the time to participate!’ and a credit roll It’s a shame the game ended so abruptly and without fanfare; Battlewake has a lot going on in terms of movement, landscape, and incredible ultimate abilities, but the campaign itself felt very mundane.
This image was given by Survios.
However, the campaign isn’t everything, and there are three sorts of replay value outside of the narrative mode. You can play ‘Warfare’ with up to four people in an unlimited variety of goals, ‘Plunder,’ a 10-player online deathmatch, or return to the campaign with a companion for a two-player co-op run.
You can pick between two different currencies in Warfare mode. You’ll receive a tankard of grog after each successful mission, which you may use to continually level up your ship’s basic HP, firepower, and ultimate power, all of which will help you face the more challenging opponents. Coins may be used to buy permanent upgrades that you can use in deathmatches, although they’re more difficult to come by than grog due to rising unlock fees.
This image was captured.
It took some time for me to adjust to Warfare. It felt more like a friendly shoot-out than a true challenge after 30 minutes of playing with another individual. Warfare may only be helpful for farming XP and maxing out your ships for PvP, but it does provide the most possibility for competitive friction to arise when you go in with the most people. While you may play Warfare alone, it’s far more fun to play in a group because you can compete for the most kills and, as a result, the best awards at the end of the mission.
Instead, the ‘Plunder’ PvP mode follows a pretty standard shooter model, with ultimate boosters strategically placed over the battlefield and up to 10 players competing. However, it deviates from the formula in that you can always see where other players are on the map, as well as their names and health bars, even if they’re camped behind a rock.
Unleashing the Kraken Ultimate, courtesy of Survios
The power difference is critical in this situation. The longer you play deathmatch or Warfare co-op, the more currency you’ll earn, allowing you to upgrade any of your four ships permanently. Long-range shooting is stronger on some ships by default, while close-up shooting is more powerful on others—exactly what you’d expect from a free-for-all shooter.
If you want some easy PvP and a few random tasks to fill in the gaps, Battlewake is a nice alternative, but more variety would have added a lot of value to what is, at least mechanically, a well-polished and realistic pirate game.
Finally, due to its simple control scheme and quick gameplay, Battlewake may appeal to arcade crowds and rookie VR gamers, giving it a good entrance point into VR. Battlewake may pique the interest of at-home users who have passed the VR honeymoon stage, but it is far too basic to warrant the recurring business that VR multiplayer games so desperately require.
The control scheme in Battlewake is one of the most (and possibly least) entertaining features of the game. Direct object contact is used in some controls, which is usually agreeable. You may move the ship by spinning the wheel or pulling one of your lateral anchor grips to do a tight twisting maneuver; both are quite satisfying means of maneuvering your ship through tight passageways and scrambling to avoid an approaching kamikaze ship.
There are also other less immersive controls, such as the reticle-based shooting system, which activates different weapons depending on where you try to fire. Physical controls are mixed in with what essentially amounts to an abstracted laser pointer that emits from your palms, resulting in an unusual mix. I understand that it is done for ease of use, but I’ve found that the easiest control isn’t usually the most immersive. It’s a delicate balancing act, and I’ll admit that in a pinch, I’d rather have a quick and dirty solution for immediate action than a longer solution, which is also a form of immersion. You know the game has done a good job of immersing you when you stop worrying about the empty teacup on your desk and accidently knock it over while aggressively spinning your driving wheel like a crazy.
The graphic style and map concepts are both well-thought-out and cohesive, however the textures are a tad muddy. Separately, anyone interested in playing Battlewake would benefit from a VR headset with a sharper display than my basic Oculus Rift, as distant opponents and surroundings can be tough to discern. While playing Warfare mode with a friend in a Valve Index, it became evident that I was at a slight disadvantage in my Rift, as he had an easier time detecting enemies than I did, allowing him to more efficiently select higher-value targets.
Like all of Survios’ prior games, Battlewake goes into a fascinating technological field. I was able to play for several hours without becoming motion sick, which is rather impressive for a game set entirely on a swaying, rocking boat.
Unlike a real boat, which can make motion-sick persons sick, Battlewake manages to provide a pleasant user experience. This is because you aren’t perfectly attached to the mast and hence aren’t facing the full force of the sea’s pressures.
When the waves get stronger, however, you’ll notice that the ship starts to move independently of you, giving you more stability. This is unpleasant when you reach for the anchors only to find they’ve relocated a few inches behind you owing to the heavy seas, but I’d rather look for a handle than lose my lunch.
Snap-turn allows seated players to keep a closer eye on their six without having to turn around.
Finally, Survios has included an adjustable field of view limitation that will gradually obscure your peripheral vision—or whatever remains of it within the VR headset’s tight confines. This helps to reduce the apparent motion you ordinarily sense when near-field objects speed by.
If you’re a fan of the mobile game Battlewake then you’ve probably heard of the game’s free-to-play alternative: Battlewake: Alien Invasion. Like its predecessor, Battlewake: Alien Invasion is a vertical-scrolling shooter that puts players in control of soldiers on the attack, as they work their way up the ranks of the alien invaders.. Read more about oculus vr games and let us know what you think.
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